DI33 logo DI33Honest game reviews, no hype
Games

What Remains of Edith Finch Review and Why Its Stories Stick

You have two free hours and no patience for a game that spends the first one teaching you menus. You want something that starts telling a story the moment you press a button and still sits in your head a week later.

A tall crooked wooden house with stacked rooms and towers on a forested island shore under an overcast sky

You have two free hours and no patience for a game that spends the first one teaching you menus. You want something that starts telling a story the moment you press a button and still sits in your head a week later. This What Remains of Edith Finch review is for exactly that player, and for anyone who heard it was a "walking simulator" and wrote it off.

I first played it at launch in 2017 and replayed it this autumn on a Switch, start to finish in one evening. It holds up better than almost any narrative game of its era, and the reasons are worth unpacking.

What the game actually is

You play Edith, the last member of the Finch family, returning to the family's crooked old house on an island off the coast of Washington State. Over generations, the Finches have believed they are cursed, and almost every relative died young and strangely. Their bedrooms were sealed after each death, turned into small shrines with the doors locked.

Edith finds hidden passages and peepholes into each room, and in each one discovers a letter, diary or keepsake. When you read it, the game hands you control of that relative in their final moments. Each of these vignettes plays differently, and that is the trick that makes the whole thing work.

DetailInfo
DeveloperGiant Sparrow
Released2017, later on Switch
PlatformsPC, PlayStation, Xbox, Nintendo Switch
LengthAbout 2 to 2.5 hours
Typical priceAround 20, often much less on sale
Best forStory fans, short sessions, players new to narrative games

Why each story plays like a different game

Most narrative games pick one way of interacting and stick with it. Edith Finch changes the rules for every relative. One sequence turns you into a cat chasing a bird through the trees, then an owl, then something far stranger. Another is told entirely through the panels of a horror comic, and you move between frames as the art style shifts. A child's story in the bath plays out as toys floating on the water.

The standout is Lewis, a young man working at a fish cannery. Your right hand keeps chopping fish heads on a conveyor while your left hand guides a daydream hero through an imagined kingdom that slowly grows to fill the screen. It is one of the best uses of a controller I have seen in a story game, because the split attention is the point. You feel his mind leaving the job, and you understand what happens next without a single line of exposition.

No vignette lasts more than about 15 minutes, so nothing outstays its welcome. Even the weaker ones are over before they drag.

The house is the real main character

Between stories, you walk the house itself, and it is a remarkable piece of environmental design. Each generation built upward rather than moving out, so rooms stack on rooms and towers lean out over the roof. Every bedroom is packed with things that say who lived there: posters, half finished projects, books stacked by the bed.

The narration also floats in the world as text, drifting across walls and objects as Edith speaks. It sounds like a gimmick. In practice it keeps your eyes on the space instead of on subtitles, and it makes reading feel like part of exploring.

If you enjoyed the quiet, observant storytelling in our Firewatch review, this is the obvious next step. Firewatch builds a relationship through a radio. Edith Finch builds a family through its rooms.

What Remains of Edith Finch review: the counter-take on "walking simulator"

The usual criticism is that this is barely a game, that you walk forward, press a button and watch. I think that misses what is happening. A walking simulator usually means an experience where your input does not change how it feels. Here, almost every vignette uses interaction to create meaning that a film could not.

When you control a child on a swing, pushing higher with each press, you are complicit in what happens. When you keep chopping fish while the daydream grows, you feel the pull between duty and escape in your own hands. Remove the controls and those scenes lose their weight. That is design, not decoration.

Where the criticism lands is replay value. There are no choices that change the ending and no hidden branches. Once you have seen it, a second run is about noticing details rather than discovering anything new. For a two hour game at its price, I can live with that.

What does not work as well

  • Some players will find the tone heavy. Almost every story ends in a death, and while the game handles it with warmth and some humour, a few scenes involve children. It is rated for teens and older for good reason.
  • The ending is quiet. If you expect a big twist or explanation of the curse, you will not get one. The game is more interested in how families tell stories about themselves than in whether the curse is real.
  • Movement can feel slow. Walking pace is deliberate, and on a replay you may wish for a faster stride.

Who should play it

Play it if you like short, finished experiences, stories told through places, or games that try something new every few minutes. It is also a great first narrative game for someone who does not usually play, because the controls are simple and every vignette teaches itself.

If you want more of a puzzle in your story, our Papers Please review covers a game that delivers its narrative through stressful, mechanical choices. And if you want a longer world to get lost in with a similar sense of isolation and wonder, the Subnautica review is a good place to look next.

Score: 9 out of 10. Two hours, no filler, and at least three scenes you will still be describing to friends years later.

Frequently asked questions

How long does it take to beat What Remains of Edith Finch?

Most players finish in about 2 to 2.5 hours. Collecting every small detail in the house might add another 30 minutes. It is designed to be played in a single evening.

Is What Remains of Edith Finch scary?

It is not a horror game, though one vignette borrows horror comic styling and the themes are sad. There are no jump scares in the usual sense. The heavier moments come from loss and grief rather than fear.

Is What Remains of Edith Finch suitable for kids?

It is rated for teens and older because every story deals with a death, some involving young characters. There is no gore, but the emotional content is strong. Parents may want to play it first or alongside a younger teen.

PN
Priya Nair

Priya plays most co-op games with her partner on the couch and judges them the same way, through long ordinary evenings.

More posts by Priya

More in Games

01doorganico 084goad 3hot8 4465456 after5internprogram ahandfulofblessings ahmadpc ahomcybersecurity allodialresources annodex antiquesandperiodcollectibles aotc asianworldkashmir beedlectrics bloggertemplatefree bluefeatheragency bodyweightsolution campaign08blog carfixadvisor catstreetcollective cbstvsports cnfanspurchasing committeeof500yearsofdignityandresistance covertopsdjs cs-kaiyuangame cuestacomunicaciontotal cxoutlet dancebetgame deskgearhub destinyvillastay detectmagazine diamondsteelbuildings donmo dyanadropship emarsysfinance emimattl escapechan eskitarih evautoplay everythingweddings-orlando farmzone feedviewerapp foxstudiosscratch gamevui123 gleasongrade greetingsday hacklabasu haskell iw-kaiyun jagoanproperti jilidskripsi joltbusinessfinance juegodepokergratis juegospucca kaeru-festival latestmehndidesigns lestanzediottaviano litemagazines localcommunityhero lustrsazan mariashebets menswheels newwebstechs1 nikkit ootheday oxigenvpn plurfitness prefetial probudgetcarpetcleaning psychicmrsmartin pyaten qvantor rejoignezlogis rexzbot riselayouts ruchin rwxqsgd5 sakaltime shibiaowang shop-bot skrtips strcoding tetapatrium topselller uneplanteartificielle vipertechcr webtech1223411 wo-kygaming yamaha-mekar yeknava yoybuysheets zenunwa yamaha-mekar jilidskripsi ankertoto ankertoto ankertoto ankertoto